Here’s How to Sign Up For the Fallout 4 Mods Beta
Here’s How to Sign Up For the Fallout 4 Mods Beta published by Evanvinh
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Posted on 2016-05-11
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Fan-made mods are on their way to the Xbox One and PlayStation 4 versions of Fallout 4 — here’s how you can apply to the beta and be among the first console players to try out this content.
There was a great deal of excitement when mod support was announced for the console versions ofFallout 4 at E3 last year. Almost a year later, we’re yet to see this feature added into the game — but it seems that we’re getting close to the finish line now, as Bethesda has announced plans for a beta test.
Interested players should follow the links in the above tweet to register their intent to take part in the beta. Mod support is expected to hit the Xbox One very soon, with a test period scheduled to take place before the end of May.
PlayStation 4 owners will have to wait a little longer — which shouldn’t be too much of a surprise, given that it seemed the console was going to be left out in the cold when mod support was first announced. Mods will make their debut on Sony’s console in June.
It’s fair to say that the Fallout community was pretty excited to hear that mods would be making their way to the console versions of Fallout 4. Even before the base game was released, modders were already hard at work creation their own content for use in the blockbuster RPG.
Mods have become a huge part of playing Bethesda games for many PC gamers. Titles like Skyrim,Fallout 3, and New Vegas all received a bounty of mods, ranging from graphical tweaks and improvements to esoteric additions of unrelated characters, objects, and changes to gameplay mechanics.
These games are known to be huge experiences that players can enjoy for hundreds of hours without seeing everything on offer. With the addition of mod support, there’s no limit to how long the game can occupy players, as there’s always something new to download and freshen up the experience.
This month also sees the release of Far Harbor, the last piece of DLC scheduled to release for Fallout 4. Unless Bethesda announces a second wave of post-release content for the game, it seems that modders will be entrusted with keeping players engaged until the inevitable Fallout 5 is released.
It will certainly be interesting to see whether Bethesda sparks a trend for mod support on consoles. This sort of user-created content has long been a staple of PC gaming, but it could certainly extend the lifespan of many console releases, too.
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